Six made-up words. One chant. A Filipino childhood game, now a card game.
Coming to Kickstarter. Be first in line.
The chant
Where do the words come from?
To be honest, we don't know. If we had to guess, the origin story would be: a random kid in some neighbourhood made up these words, taught them to a friend, and a whole generation grew up shouting nonsense at each other. If "brainrot" was already a thing back then, we'd call it that.
Different blocks used different words; some played with "pak" or "tempe" or "chip" or "reket". The rhyme is the only thing that travelled.
This is our version
And we're unapologetically biased about it.
How it plays
Deal. Chant. Slam.
Learn it in one round. Lose a friend in three. Win once and you'll never shut up about it.
- Setup
Claim a beat
Chik, Wally, Hindo, Pop, Tambo, Riki. The one you own is the one that pays.
- Play
Mess with everyone
Slam cards on opponents. Every card dictates where they play next. Don't lose track of yours.
- Win
Empty your hand
First to zero takes it. Get there faster by acing prompts, winning the Chant Power, and dumping your cards on others.
Want to feel the rules before you back the box? We built a free browser simulator. Promise it plays better with friends though, where you can slam them in person. (Just kidding. Please don't hurt them, physically.)
Play Chik! SimulatorIn the box
One small box. A whole table of noise.
One small box, and inside it the whole reason the table won't shut up. Chik is a game of focus: the card in front of you is your prompt, and it decides how you play next, which direction, whether you stay silent, whether you have to shout a lie. Catch the player across from you on the wrong beat and their card bounces straight back as they draw a penalty; lose focus yourself and it's your turn to fall behind. Linen-finish cards, built to survive a hundred slams and one spilled drink.
- 76 cards
- 70 chant cards + 6 beat cards, opened by the Halo-Halo Chik
- 3–6 players
- Best at five. Chaos is the feature.
- 5–15 min
- Over before the table stops shouting
- Ages 8+
- Anyone who can count to ten

The story
How we got here
- 1
Early 2026
Adults who miss recess
Halohalogames is a few friends who grew up shouting the chant at each other, and grew up out of physical games. Slamming each other isn't really an option any more (HR exists; backs exist). The chant was still in our heads, though.
- 2
Spring 2026
Index cards and highlighter pens
Rules scribbled on index cards. Cutouts of bond paper, each suit a different highlighter colour. Then hand-cut cards. Then a real deck. Each weekend something changed; each weekend somebody lost on purpose.
- 3
Summer 2026
Played in public
Friends, cousins, strangers at the local game café. A few pitches at card-and-board-game expos for the cardboard-snob crowd. Every base, every penalty, every Halohalo Chik tuned by tables that actually played it.
- 4
Now
Kickstarter incoming
Final art, final cards, final box. The waitlist gets first access: pricing, stretch goals, pilot-print updates, and one or two ways to ruin your group chat.
The waitlist
Be first in line when Chik! drops.
Early-bird pricing when the Kickstarter goes live. We'll email exactly once. That's the whole deal.
FAQ
Quick questions
- We'll email the waitlist about a week before the campaign goes live. No public announcement before then. Being on the list is the announcement.